Using a wide range of examples including the author’s own work on Warhammer, Warhammer 40,000, Vampire: The Masquerade, and others, this book shows how to create a fantasy setting that stands out from the crowd and how to ensure it has the maximum potential to grow beyond one title to a powerful transmedia brand. It examines a number of powerful and not-so-powerful brands, showing what worked, what didn’t, and what could have been better.
The book points out both obvious and less obvious ways of conveying intriguing crumbs of lore to players, hinting at a wider world and building curiosity that will create a ready-made audience for future titles in the same franchise – and it shows how to achieve all of that quickly and economically, without drowning in detail, without endangering the current project’s budget and schedule, and without restricting the creative freedom of anyone working on those future titles.
Graeme Davis has been in the games industry since dice were made of flint. In the late 1980s he organized and expanded Games Workshop’s Warhammer fantasy setting, laying the foundation for its growth into a blockbuster game and fiction property. He also contributed to the early history of Warhammer 40,000 and Vampire: The Masquerade. In 2018–2022, he helped Tactical Adventures develop their award-winning Solasta fantasy setting. In between, he has worked on 40+ video games and 150+ tabletop game products as a game designer, writer, and editor/developer.