Tom Swift's latest triumph has already made him famous: the Airline Express, a bold aeroplane system carrying detachable coaches across the country. But Tom is not content with one invention, and when his father wagers that he can circle the globe in twenty days, the challenge ignites a race of speed, nerve, and ingenuity. Tom is also secretly developing a "triple traveler" designed for land, air, and water, and Mary Nestor soon sees both the promise and the danger in his relentless ambition. A sudden explosion at the Swift works turns celebration into crisis, sending friends and helpers racing to Tom's workshop, where he is found unconscious but revives after escaping a failed chemical experiment. Undeterred, he accepts the wager and prepares the Air Monarch for a record-breaking world flight, plotting a fast eastbound route across the Atlantic, Europe, Asia, and the Pacific, with an emergency backup craft waiting in San Francisco. As Tom and Ned press on, the journey becomes a test not only of speed, but of machinery, endurance, and trust. An overheated bearing forces a perilous descent to the sea, revealing how fragile even Tom's finest inventions can be, while sabotage, rivalry, and the pressure of the twenty-day deadline keep the stakes high. This edition has been fully restored with modern typesetting, custom cover design.
Tom Swift's latest triumph has already made him famous: the Airline Express, a bold aeroplane system carrying detachable coaches across the country. But Tom is not content with one invention, and when his father wagers that he can circle the globe in twenty days, the challenge ignites a race of s...